Spatial audio is sold as a revolution and dismissed as a gimmick, and neither is honest. This is a clear-eyed look at how humans actually localize sound, how Dolby Atmos, Sony 360 Reality Audio, and Apple's head-tracked spatialization try to exploit that, why most A/B comparisons are rigged by mix and loudness differences, and what the blind tests really show about whether anyone can hear the difference.
Psychoacoustics
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Spatial Audio Honestly -
Audio Codecs Compared A skeptical, evidence-driven tour of the audio codecs that actually matter: MP3, AAC, and Opus on the lossy side; FLAC and ALAC on the lossless side; the MQA fiasco; and the psychoacoustics that make any of it work. We take ABX blind testing seriously, name real transparency thresholds, and debunk the audiophile myths that fail under controlled listening — while being fair about where the differences are real.