A deep dive into the Odin programming language — its context system, explicit allocators, data-oriented features, parametric polymorphism, and where it fits in the systems programming landscape alongside C, Zig, and Rust.
Game-Dev
-
Odin: Data-Oriented Systems Programming -
Lua: The Embeddable Language A technically deep guide to Lua for experienced engineers — covering syntax, metatables, coroutines, the C API, LuaJIT, Neovim plugins, OpenResty, Redis scripting, and game engines. Not a beginner tutorial.